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Dead cells review switch
Dead cells review switch








Falling into a rut in terms of equipment is usually death. If anything I tried to avoid becoming over-reliant on certain items and strategies in order to try new things. It’s possible, and kind of easy, to cheese out certain bosses or whole areas by stacking your secondary weapons and abilities a certain way, but doing so could mean you’re ill-equipped for the next one. It doesn’t take much time to learn how an enemy attacks, but it is hard to maintain composure and stick to your plan when the game throws larger numbers of mobs at you. The controls are precise and easy to pick up I found myself rolling past arrows shot at me to throw a grenade in one direction while slashing with my sword in another to clear out a room in the first few hours. Other than that, it’s hard to find fault in Dead Cells’ many building blocks. The words “git gud” are found written on a wall, for instance, and the shrugging character states that it’s probably an incantation. It’s as if even the development team knew it didn’t really matter why this character was doomed to live forever, dying in combat endlessly, and would rather poke fun at you for trying to figure out why. There’s a story here, but the game itself barely seems to care the writing and lore are filled with meta-humor that often seems a bit forced. If you want curated lists of our favorite media, check out What to Play and What to Watch. When we award the Polygon Recommends badge, it’s because we believe the recipient is uniquely thought-provoking, entertaining, inventive, or fun - and worth fitting into your schedule.

#DEAD CELLS REVIEW SWITCH TV#

Polygon Recommends is our way of endorsing our favorite games, movies, TV shows, comics, tabletop books, and entertainment experiences. Describing a game by listing other games or genres it resembles can sometimes be lazy, but in this case it feels appropriate. What’s important is that Dead Cells steals good ideas from beloved games and executes them well, mixing well-worn concepts together in a way that feels familiar in tone and content, yet still provides the thrill of exploration and progress.

dead cells review switch

Which isn’t a criticism new ideas are often overrated as a measure of new releases. If Dead Cells is a Metroidvania, it’s one that has been filtered through Spelunky.īut it is a pastiche, and has few new ideas of its own. That description is not as accurate as it may initially seem, especially since every round starts you off in the same place. Dead Cells is often going to be called a combination of Castlevania: Symphony of the Night and Dark Souls.








Dead cells review switch